2015年5月8日 星期五

The making of Tabatha Veazie - Animated 2D portrait - part 1 _ Tabatha Veazie幕後製作 - 動態2D肖像 - part 1


資料來源:

The making of Tabatha Veazie - Animated 2D portrait  Blog

Herald FB

Herald Game

Herald - An Interactive Period Drama 募資頁面


Hello, I am Aïda, the 2D artist and art director of Herald! This week I’ll be blogging about the making of an animated portrait in our game.

哈囉,我是Aïda,一位2D藝術家和Herald的藝術指導!這禮拜我將在部落格編寫有關在我們遊戲裡,製作一個動態肖

像。




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At the inception of Herald, we already knew that we wanted to use 2D portraits in the style of visual novels popularized in Japan. Our first method was to just have hand-drawn static expressions and switch between them, like most VN’s do. It gets the emotion of the character across and it’s not as much work.

在啟動製作Herald時,我們已經知道我們想使用圖像化小說的2D肖像,在日本很受歡迎。我們第一個方法只有手繪

靜態表現並且交替他們,就像許多圖像化小說所作的。這讓角色情感交錯並且不花費太多工!





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During the dialogue sequences the 2D art is the biggest focus, and in a narrative based game that’s pretty much the entire experience! Considering that the art would be of so much importance I wanted to do something more with the portraits.
Luckily I discovered the amazing software package Live2D which had recently been translated from Japanese to English. It allows you to import any kind of drawing and model it for animation. I was very excited, but a bit hesitant at first, considering all the examples of work done with the software were in a fairly simple anime style. The process of modelling a character that has a lot more detailed painting in the face is significantly more difficult and labor intensive.

在對白順序中,2D美術是最大的焦點,並且在敘述為主的遊戲裡,這是占相當大的全部體驗。思考一下,美術在這

之中相當重要,而我想為肖像做更多的功夫。


幸運的,我發現一套驚奇的軟體 Live 2D,最近已經從日文被翻成英文了。它允許你匯入各種圖像並且建立圖像模

型,使它能夠做動畫。起先我非常興奮,但後來有點猶豫,深思了所有用這套軟體所作的範例,是一種相當簡單的

動畫。製作角色模型的過程,有許多細節繪製在臉上,這顯著更困難和勞力密集。





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However, the end result is fantastic and got a lot of positive feedback from people that play tested the game so far! So I’ll be showing the process this week for those interested.
Today I finished rendering the portrait of Tabatha I still had from the previous static tests and prepared it for use as a texture in the animation software. In order for it to be usable I had to cut it up in separate parts today so you get a fun monstrosity such as this;

然而,最後結果是夢幻的並且得到很多目前測試過遊戲的人的正面回應,所以我這禮拜將演示這些有趣的過程。今

天我結束了 Tabatha肖像的算圖,我有之前的靜態測試並且準備要拿來作動畫的貼圖,為了讓它可以使用,我今天

必須要分割它,所以你會得到一個像這樣的怪物





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More tomorrow as I start preparing it for animation!

更多內容明天從我開始為動畫作準備



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